Xcode 11 for macOS is basically an IDE (integrated development environment) specially designed for macOS. It contains a powerful suite of tools for software development. Apple introduced XCode first in 2003 for operating systems mac, iOS, watchOS, iPad, and tvOS. Since its first release, XCode has gone through many progressive phases and versions that are available for free on Mac App Store so macOS Mojave users can use it easily for software development.
The latest versions of Xcode includes all those functions that a user may need to create cutting edge apps and to bring them to more devices. Users can take benefit from swift which is a new framework of user interface with a Swift syntax. It helps the users to bring their iPad app to Mac in just a click. Meanwhile, Xcode enables the users to share the code among all their apps or utilize the packages that are created by the community. All this can be done when Xcode is supported by Swift packages.
SwiftUI support with Xcode enables users to access more apps with less coding. It is an innovative but exceptionally easy way to create user interfaces on all the platforms of Apple. Users can build interfaces for any of the many Apple devices by using just a single set of APIs and tools. All in all, with an easy to read and write declarative Swift syntax, SwiftUI functions seamlessly with the new designing tools of Xcode so the users can keep their design and code in perfect sync.
Design tools with Xcode enable the users to drag and drop in order to create or edit an interface. Quick changes can be made to visual elements of user interface with pop up inspectors. The apps gain tremendous native performance and benefits from proven technologies and users’ control and experiences of Apple-based platforms to feel completely integrated. Users can see their design change immediately in exact previews. They can also switch design canvas to live mode which enables the users to immediately interact with the running app in Xcode. The Code in the package is simple to debug, run test and then use with the management of source code.
Xcode simplifies the process of getting a massive head start in terms of turning the current iPad app into the native Mac app. The iPad and Mac apps share the same source code on the same project. In this way, any change that is made by the users gets translated to both the platforms. Moreover, the Mac app that is newly created by the user Mac app runs natively, using the same resources, frameworks and even the runtime environment as if the app is mainly built just for Mac.
Xcode provides its users with complete control over their coding area and empowers then to split any of the editor panes whether the user is working on a single or split pane that is precisely arranged on the form of a mosaic. In case the user wants to focus on one file then he or she can click the zoom tab to maximize that pane and then return to what was being done previously. The addition of minimap sidebar in new versions of the software shows a birdseye view of an open file along with the highlights that simplify it for users to jump on the right place.
The looks of the code are improved with documentation of comments with italic and bold rendered inline with the code. Users can also inspect the variances in the edits of the current source when compared to the past versions. This is possible with a comparison view that keeps the users updated while they are typing.
In-depth testing is possible because the updated devices window allows the users to simulate their environment. For instance, when an app is running on a slower network or in too much heat. Test plans feature of Xcode 11 simplifies it for users to automate a large number of analysis steps and tests and all of them can run parallel. For example, the user can choose various sanitizer tools with conflicting settings, and Xcode would run all the required tests and will automatically build the versions that are needed by users.
Screenshots can now be easily automated with an API that performs the function of saving screenshots to users’ bundle of results during the testing of the user interface. Combined with the testing of users’ localized user interface, it becomes easier to take all the screenshots that are needed to be submitted to the App Store. All in all, with better support provided to the server of Xcode and other continuous tools of integration, users can Xcode easily and constantly test their app in hundreds of scenarios in a very easy and efficient way.
Xcode supports various programming languages for source code. The supported programming languages include C, C++, AppleScript, Objective-C, Objective-C++, Python, Java, ReesEdit, Ruby and Swift. Variety of programming models are also supported including Cocoa, Java, Carbon and many more.
Xcode is capable of building fat binary files including the code for multiple architectures that exist with the executable format of Mach-O. These files are known as universal binary files. They allow the software to get compatible with PowerPC and Intel-based (x86) platforms both and that may include 32- and 64-bit codes for both the architectures. Users can also utilize Xcode with iOS SDK to debug and compile the applications for iOS that are compatible with ARM architecture processors.
- Free versions available on Mac App Store.
- Support of SwiftUI to share code among apps.
- Bring iPad app to Mac.
- Provides complete control on single or mosaic editor pane.
- User can zoom to focus on one pane only.
- Comparison view to update about the difference in current and past versions of the source.
- Allows users to stimulate their environment.
- Automates screenshots.
- Supports a variety of programming languages.
- Supports programming models.
|Title:||Xcode 11 for macOS|
|Added On||July 13, 2019|
|Updated On||September 29, 2019 2:20 am|
Xcode 11 for macOS Gallery
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